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- On 21-May-97, Keith Hill wrote:
- >> Each coder writes a small game of his own choosing. The code must comply to
- >> the following rules:
- >..well, after reading all the other stuff, this seems like the most sensible
- >idea..
-
- I try.
-
- >Not sure about this, there are a lot of good PD extensions around that most
- >people have installed, and that others can install for no money. How about
- >only using free extensions that your project cannot do without ??
-
- I'd go for that. I have easylife installed, myself.
-
- >..I only partly agree with this. I don't think many people with access to
- >aminet only have 500k chip. Perhaps 1meg chip and a bit of fast.. But keep
- >it down, certainly. With the ammount of graphics and sound a mega-game
- >would use, it'll push things way over the limit.
-
- Remember, that's just for your little bit of code. I do have 1Meg CHIP, but
- once WB is loaded, I have about 700K free. So, 500-600K of graphics and sound
- for each level should be enough.
-
- >Additional sound/graphics rule:
- >Have a seperate load sound/graphics part in your code.
- >Have a seperate release sound/graphics in your code.
-
- Exactly!
-
- >Additional rule for coding compatability:
- >Keep most (preferably all) of your code in procedures.. If you use
- >a goto, you will certainly be killed mercilessly.
-
- I don't mind gotos, as long as you don't use many and they are to labels in
- your program.
-
- ><hint>
- >...have a flag to load graphics when in game mode, and to keep them
- >in memory on programming mode.
-
- Are you people writing this down?
-
- ><hint>
- >Keep most of your data/graphics/sound in a sub-directory related to
- >your bit. (see below)
-
- Yes. I can give you the code to find your graphics without doing assigns all
- over the place.
-
- ><hint>
- >Make sure your code doesn't make any assumptions on devices
- >connected to the machine. If you start accessing df0: I'll scream.
- >Keep your files local. (see above)
-
- ><hint>
- >Allow as many control systems as possible, 'cos everyone else may
- >be using joystick/keyboard/mouse/joypad..
-
- I've got a setup that allows cd32pad, joystick and keyboard or just keyboard.
- Just call the procedure for the one you want.
-
- >Solid. I'm available for any programming required.
-
- >Sounds cool. I'll kick off with a quick project that I've always been
- >meaning to write, a nice Space Harrier clone, but it would probably be more
- >than one stage in length. I need graphics and preferably sound. Any
- >takers ?
-
- Excellent! I have about 12Megs of sounds, tell me what you need.
-
- Well met and godspeed,
- Giark
- joehick@golden.net
- http://www.golden.net/~joehick/fbn/index.html
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